April 27, 2017

We have been busy working on getting the core game loop in place, and a key part of that is the players home island. Here is some early footage of running around the home island shore in a storm. Key thing to note are the guard towers that the player...

April 14, 2017

Easter is upon us and we have been super busy finishing off our prototype and preparing for production, so here's some footage we put together that starts to give an idea of the pack hunting concept that is central to the game. There is no UI and thi...

March 17, 2017

Here is another update of our progress with the Guardian character, it actually does something now rather than just standing there trying to look cool. There will be different types of Guardians in the game, this one is the Behemoth class of Guardian...

February 24, 2017

Well hello you lovely people, we thought we would do a fairly big update on progress today and show you a trailer of the various prototype footage we have put together. We think it gives a good feel for the game, but clearly there are loads of things...

February 15, 2017

Another update on the Guardian progress, this is a first implementation for the clamp on mechanic for attacking Guardians. This is obviously still missing a lot of features such as impact effects and the like, animations and transitions still need to...

February 10, 2017

Here is an update on the progress of the Guardian character we are working on, with the first footage of the game that we have shown publicly. It still doesn't have final textures as we have been focusing on functionality, and have been tweaking its...

January 19, 2017

So a bit about the player character today, a shot of the main protagonist from a crouching pose will give you a better idea of what it looks like from the front. Still some finishing touches to be done with materials and details, but this is not far...

January 18, 2017

Here's the first pass model of the 'Behemoth Guardian' concept that we posted earlier in the Character Concept post, with place holder textures and materials, sitting in the prototype scene. There's lots of placeholder artwork here but it gives a goo...

January 17, 2017

This is a concept for a character we are about to start building and getting in game. It's a big old thing and is an enemy you can encounter in the game. Ideally you wouldn't want to try and take on one of these things on your own, at least not early...

January 14, 2017

Here's an early concept for Almighty, the game we are currently developing. As we were developing the initial ideas we started to visualise how the game could look and feel. The game has visually moved on a bit since this was drawn, but it gives a fl...

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Runwild Entertainment is an independent interactive entertainment studio based out of Caerphilly, South Wales, UK.

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