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  • Writer's pictureLittle Stinker

Almighty - Update 2023

It's a new year and there is a new Almighty: Kill you Gods update available on Steam with a rather splendid 75% discount, so head on over and grab a copy while it lasts. First of all we would like to wish all our friends a belated Happy New Year, and hope this update will make the start of 2023 that slightly tiny bit better.

With this update we have done a number of optimisations which has been a large focus, the most significant one being moving the Ai over to a threaded system which has a big Performance boost the more cores you have. There was a large CPU bottleneck with the Ai so this has helped things a lot. Along with other optimisations we have been ploughing through the bugs the game has and have made a lot of progress. While we still have some known issues, the game should be a ot nore stable now.

In addition to the optimisation work and bug fixing we have also been polishing and balancing existing features with improvements to the status effect system and how that works with amulet spells. Some of the Amulets spells should feel a lot more powerful now with more powerful status effects called Fecal Poison, Ancestral Lightning, Morning Light, Blaze Fire, Winters Ice and Chaos Void. We have also added Steam Achievements and some extra customisation variants.

With this update out of the way, which admittedly took us a little longer than we expected, we are back to focusing on the new content for version 1.

Here's this change log of things changed and added for those ineterested:

- Added Steam Achievements.

- Threading optimisation for enemy Ai logic to reduce CPU load, the more cores you have the better the performance.

- Compass performance optimisation.

- Ocean shader performance optimisation.

- Particle performance optimisation.

- IK Raycast optimisation for enemies.

- Added Yeet Sigil to Defender Sigil School, when inscribed boosts thrown objects explosive damage.

- Added high tier inscribing options for Sigils in Blacksmith, Artificer and Alchemist.

- Added more Almighty tier challenging Daily Quests.

- Increased lifetime on Carriable objects before being de-spawned.

- Adjusted Status effects on enemies, Resistance doesn’t stop Status damage being applied any more, just reduces it, Weakness increases damage as normal.

- Added additional higher damage Status effects, Fecal Poison, Ancestral Lightning, Morning Light, Blaze Fire, Winters Ice and Chaos Void.

- Fixed Blaze of Glory explosion on impact and status, Blaze Fire status added for increased Fire damage.

- Fixed Winters Fury explosion on impact and status, Winters Ice status added for increased Ice damage.

- Morning Star projectiles added homing ability, Morning Light status added for increased Light damage.

- Fixed Awens Blessing healing over time, increased healing on enter.

- Fixed Heroic Call healing and damage reduction, doubled range of enemies attracted.

- Fixed Solar Shield damage on touch.

- Fixed Wildfire Shield damage on touch.

- Fixed Lure spell where some enemies ignore lure.

- Fix to Solar Shield Sigil.

- Stopped some Powerstones exploding on firing when inside Solar and Wildfire Shields.

- Increased some damage caps to 200% on modifiers.

- Adjusted Plasma Stone damage, slowest speed and travelling rate of fire and damage.

- Improved Plasma Stone secondary projectile rate and damage.

- Stopped Charge Stone exploding on fire when fully charged.

- Increased spread of Storm Amulet spells so they land in wider area.

- Added force to Shot Stones and increased shot number and reduced cooldown.

- Fixed Shield Stones issue with not blocking and reflecting projectiles when standing.

- Fix to Storm Guardian Arm Turret rotation and fire speed, increased health.

- Adjusted Gods tentacle damage reduction, have to remove tentacles to start doing serious damage again.

- Changed Overlord to use Fire Cloud instead of Poison for area ground attack.

- Tweaked tooltip Ui so that it is above health bar when eating food.

- Fixed Highlord body animations for moving around, doesn’t just sit there.

- Fixed camera transitions on buildings, and monster stomach, now cuts.

- Improved God Storm projectiles, removed lights.

- Added missing emote icons.

- Added missing Shit Storm and Lightning Storm sigils to Warlock class, to boost amulet spell.

- Fixed Solar Shield and Wildfire Shield sigils in Warlock class, to boost damage on enter.

- Fixed Morning Star and Meteor amulets to work correctly take sigil values.

- Arakka Widow now shoots a spread of 3 venom shots.

- Fixed a number of AOE volumes applying wrong status.

- Fixed tether ability for Power Stones such as Moon, Sun, Dark and Poison, on a number of enemies and components.

- Added additional tail skin, and horn skin variants.

- Fixed Mite multiplayer bug where seeker horns could cause a null reference.

- Fixed damage numbers appearing when enemies are behind you.

- Fixed 'Butcher All' and 'Keep All' UI in Vault for Wildlife.

- Added some structural protection to exposed spawn points on Enki and Enlil islands.

- Improved Anu island for Ai navigation and added visual details.

- Added lighting details to Enki and Enlil islands.

- Improved Salvage toggle UI in Vault to be more clear.

- Fixed multiplayer hang due to Mite death.

- Fix to Disarmament quest to make sure god spawns.

- Re-enabled dynamic lights on islands.

- Fixed Feral Lair destroyed status effects.

- Fixed god getting stuck in summon animation.

- Fix to God tentacles armor health bars in multiplayer.

- Fix to God body armour - helmet and belly - take damage now in multiplayer.

- Fix to some God animation fixes, getting stuck in summon animation if interrupted.

- Improved player colliding with moving enemies like Storm Guardian.

- Added sense mode icon to Kindred traders that can be found on islands.

- Fixed missing SFX.

- Fixed Lost Hunter explosive force.

- Fixed Mites only retreating after taking certain types of damage.

- Fixed Hollows Arakka spamming errors.

- Fix for Ai not attacking if target becomes null during pre-attack.

- Kindred are now healed by amulet spell Awens Blessing.

- Various visual fixes to optimised environment meshes.

- Fix for UI blur remaining if player dies.

- Fix for reloading while clamping on breaking punch animation.

- Fix for despawning enemies after loss of interest.

- Fix for collision issues.

- Fix for Sense mode breaking when looking at Lost Warlock.

- Fix for healing Kindred with amulet being recognised in quest objectives.

- Fix for extracting point extracting players when dead.

- Fix for freeze when account linking.

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1 Comment

Jan 20

The question is: Is the game still planned to be finished or is it iced? It has been a year since the last update. It would be nice to get some information on this matter. Thank you 😊

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